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Author Topic: LATEST RELEASE 04/08/2008 0000EST/0500GMT  (Read 19539 times)
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fldash
Administrator / Lead Developer

Posts: 8525


« on: April 05, 2007, 06:52:37 PM »

Setup Download: http://www.europeinruins.com/releases/EIR_Setup.exe

Optional Skins: http://www.moddb.com/mods/8627/europe-in-ruins/downloads/10330/europe-in-ruins-skin-package (Place into EuropeInRuins\Archives) - Not included in EIR_Setup.exe.

Optional Camera File: http://www.europeinruins.com/releases/EuropeInRuinsCameraOption.sga (Place into EuropeInRuins\Archives) - This file is not needed if you download the EIR_Setup.exe as the option to install the camera file is included in it. 

Modification Patches
v1.4.4 OF
* Sync error fixes (hopefully)

v1.4.2 OF
* Full version increment to hopefully get everyone on the same version else 'greyed-out' games on Relic Online.

v0.4.2b OF (Apr7/08)
* Bug fixes...

v0.4.2 OF (Apr7/08) - http://www.europeinruins.com/index.php/topic,4652.0.html
* Varous balance changes (see thread).

v0.4.1 OF (Apr6/08) - http://www.europeinruins.com/index.php/topic,4648.0.html
* Various balance changes (see thread)
* Tank traps, barb wire, and sandbags take 50% longer to build
* Halftracks lose 60% of the soldiers inside when they are destroyed
* Puma prioirty against AT Guns raised to 120 so that they will be targeted before infantry
* ANTS system updated (Blocked out opponents, no min w%, new players have scaled w%'s)

v0.4.0b OF (Mar31/08) - http://www.europeinruins.com/index.php/topic,4406.msg73739.html
* Axis Tank pop adjustment
* Vet System Redone from Scratch

v0.4.0 OF (Mar30/08) - http://www.europeinruins.com/index.php/topic,4358.0.html
* Various balance changes (see thread)
* AnTS System Added

v0.3.9 OF (Mar24/08) - http://www.europeinruins.com/index.php/topic,4104.0.html
* Various balance changes (see thread)
* Vet levels for certain Allied units increased significantly (harder to obtain)

v0.3.8b
* Engineers can now cut wire.

v0.3.8 OF (Mar18/08) - http://www.europeinruins.com/index.php/topic,3937.0.html
* Various balance changes (see thread)
* Veterancy switchover and new veterancy gain rates.
* Added additional functionality that was present in vCOH v2.300 patch.

v0.3.7c OF (Mar14/08)
* Decrease effectiveness of Reinforcement Timer.
* Fixed a bug in MCP that was making its significance compound over time.

v0.3.7b OF (Mar13/08)
* Pershing: Popcap: 15;  -->  17
* Panther: Popcap: 15;  -->  17
* Tiger: 16; --> 20
* King Tiger: Popcap: 17;  -->  Popcap: 24
* AB/Ranger Grenades:  75MU;  -->  65MU
* Satchel: 90MU  -->  70MU

v0.3.7 OF (Mar13/08) - http://www.europeinruins.com/index.php/topic,3771.0.html
* Various balance changes (see thread)
* Fixed multiple doctrine abilities, Fatherland Defense, AT Eagles (for RR), etc...
* Enabled 'Homeland Defense' for the war.

v0.3.6 OF (Mar8/08)
* Attack and Defence now controlled by territories gained/lost recently
* MCP significant reduced to 1,2,2,3+
* OCP map styles supported
* Minimum CP per player doubled
* Min RB per player added
* Raid reduced from 8 pop to 7 pop
* m8 mines: 220; 3 uses;  -->  180; 4 uses
* Both snipers decreased by 50MP and 30MU
* Tank traps take 2x as long to build.
* Volks: 175 MP;  -->  170MP
* m8s: 7pop  -->  9pop
* m8s: 320MP; 50Fu  -->  380MP; 60FU
* All mounted MGs increased in cost from 75MU to 110MU (except Panther which goes from 100 to 150MU)
* BAR cooldown from 15 minutes to 6 minutes
* Overall Rate of repair reduced by 33%
* Riflemen -- Stickies: 100MU; Uses: 5;  -->  90MU; Uses: 4
* Volks -- Panzerfaust: 70 MU; Uses: 2;  -->  65MU; Uses: 3;
* Grenadiers -- Panzerschreck: 145 MU;  -->  120MU
* Stormtroopers -- Panzerschreck: 180 MU;  -->  170MU
* Airborne: Recoilless Rifles: 210 MU;  -->   170MU
* Rangers: 110 MU; -->  90MU
* 57mm ATG: 550 MP; 130 MU;  -->  450MP; 105MU
* Airborne 57mm ATG: 600 MP; 130 MU;  -->  480MP; 105MU
* 57mm ATG -- AP AT Rounds: 90 MU; Uses: 3;  -->  70MU; Uses: 3;
* Pak 38 ATG: 590 MP; 150 MU  -->  490MP; 120MU
* All non-tank vehicles receive a 10% decrease in MP cost
* All tanks receive a 30% decrease in MP cost

v0.3.5c OF
* Another fix to to capturing territories.
* Slight adjustment to spawn artillery.
* KT is now affected by German Steel.

v0.3.5b OF
* Officer Munitions lowered from 280 to 240.
* Supervision fixed to allow you to supervise team weapons.
* Repair fixed to allow you to repair team weapons.
* Spawn Artillery SCAR error fixes (right?).

v0.3.5 OF
* Officer cannot supervise vehicles.
* Spawn artillery buffed.
* Joint Operations (Pop cap increased for team by 15%, 8%, 6%, 5%)  -->  24%, 12%, 8%, 6%
* For the Fatherland (gains the ability, unlimited uses, 10min cooldown)  -->  7 min cooldown
* Military Intelligence and Recon Run both set to 2 uses.
* Pioneers -- Goliath: 140 MU; -->  120MU
* Stug IV -- Armoured Skirts: 70 FU;  -->  55FU;
* StuH IV -- Armoured Skirts: 70 FU;  -->  55FU;
* Riflemen -- Sticky Bombs: 130 MU; Uses: 4;  -->  Sticky Bombs: 100 MU; Uses: 5;
* All units: Mounted MG: 90 MU  -->  75MU; (except Panther from 130 --> 100MU)
* Shreks on stormies from 150 to 180
* Shreks on grens from 150 to 145
* Mines: 90MU;  -->  75MU
* Repair Bunker: 80MU;  -->  70MU
* Triage: 80MU;  -->  65MU
* Rangers: 120 MU;  -->  110 MU;
* Officer: 200MU;  -->  280MU
* Officer: 8min barrage; 40% accuracy/damage 0s cooldown-->  12min barrage; 35%accuracy/damage 30s cooldown
* 'Crocodile' Sherman: 50 MU; 320 FU; -->  0MU; 390FU
* Howitzer: 640 MP; 410 FU;  -->  540 MP; 360 FU;
* Sherman: 320 FU;  -->   300FU;
* M10: 230 FU; -->  250FU
* Pershing: 650 FU;   -->   625 FU;
* Mortars are now 4 pop instead of 3
* Axis Mortar: 55 MU  -->  70MU
* Allies Mortar: 50 MU;  -->  55MU
* Tiger: 750FU;  -->  720FU
* King Tiger: 900FU;  -->  850FU
* Sniper: 125 MU;  -->  90MU

v0.3.4c OF
* Spawn artillery adjustments.

v0.3.4b OF
* Fixed Officer supervise ability.  It should ALWAYS work now...
* Adjusted spawn protection artillery to be percentage based.  Not sure how this will work...
* Added 30 second delay to self-destruct for tanks...

v0.3.4 OF
* Tank reapers: 50% dmg/penetration  -->  80% dmg/health/penetration
* Cohesion: 5x% extra hp where x the number of infantry squads  -->   6x% (still 50% max)
* Ferocity 5min cooldown -->  8min cooldown
* Switch fuel efficiency T3 to with Field Repairs T2
* Raid +6 popcap  -->  +8 popcap
* Scouting includes +100% health to jeeps and the sight increase is moved from 10% to 20%
* Lightning War (All reinforcements arrive immediately and vehicles move 25% faster)  -->  immediate reinforcement, 25% faster vehicles, all infantry sprints for the first minute after deployment
*Volks: 165MP   -->   175MP
*Riflemen -- Sticky Bombs: 65 MU; Uses: 2;  -->  130MU; Uses: 4
*Axis Mortar: 495 MP; 45 MU;  -->  495MP; 55 MU
* Snipers: 5 pop  -->   7 pop
* Nebelwerfer: 450 MP; 35 MU; 120 FU; Popcap: 6;  -->  popcap: 7
* Officer: 280 MP, 130 Mun, 3 Pop; 25% dmg / 25% acc aura; 10 minute cooldown  -->  280 MP, 200 Mun, 4 Pop; *40% dmg / 40% acc; 6 minute cooldown
* StuH 42: 390 MP; 160 FU;   -->   330MP; 160FU
* Stug IV: 360 MP; 180 FU;   -->    310MP; 120FU
* Rangers: 400 MP; 120 MU;  -->   350MP; 120 MU
* (Both) Halftrack: 240 MP; 15 FU;  -->  210 MP; 10 FU;
* AP AT Rounds fixed at 3 uses 90 MU for both allied AT guns
* Mines fixed at 4 uses
* Next Gen Vehicles Cooldown alteration decreased from 30% to 25%

v0.3.3 OF
* Repair is now fixed that only 1 pio/eng can repair at a time.
* However, repair bunkers can work multiple together but only 1 is allowed per player on the map at a time.
* Officer supervision fixed.
* New players will receive 1 CP/day the war as been going.  In addition, during the overnight job, any player with less CP than this amount will be supplemented appropriately.

v0.3.2 OF
* Added ability to self-destruct a tank to free-population when it's immoblized.
* Double repair rate of Eng, Pio, Repair Pios.  Only one squad may repair at a time.

v0.3.1 OF
* Various balance changes (see: Ucross's post)
* All Infantry can capture territory, including those with team weapons (ATG, Nebel, etc...)  Exception Howitzer and 88.
* Hopefully fixed the end game system to be more reliable.  Once victory is achieved either side can retreat their units off-map to end the game.
* Only 1 squad can repair a vehicle at a time
* MCP altered so it's less significant mid to end game
* You may now self-destruct tanks (specifically implemented for immobilized tanks)
* Repair bunkers, engineers, and pioneers repair at double the rate.
* Ferocity/IA are fixed.

v0.3.0 OF
* King Tiger is affected by German Steel
* German Steel goes from 25CP, 35% health, 25% penetration -->  35CP, 30% health, 20% penetration
* HEAT rounds (All tanks do 30% more damage, 15% more penetration) -->  25% dmg, 15% penetration
* Superior Soldiers +80% exp reduced to +60% exp
* Stormtroopers raised to 5 population
* Stormtroopers: 365 MP;  -->  300 MP
* Artillery Expertise (Increases Off-map artillery uses to 3 and doubles the number of shots per second)  -->  Uses to 4
* AT Eagles (RRs and AB AT Guns have 25% more penetration)  -->  15%
* Bombing Run (Gains the ability, 1 use, 1 min cooldown)  -->  2 uses
* Air Superiority (Increase Recon Flight to 6 uses, Strafing Run to 4 uses, Bombing Run to 2 uses.)  -->  Recon at 6, Strafing to 5 uses, bombing to 3 uses
* Fatherland Defense (All units gain 10% hp - 30% when defending)  -->  20%hp, 35% when defending
* Subversion (All enemy platoons except the first take 150%, 75%, 50%, 38% longer to deploy, Sabotage increased to 3 platoons)  -->  Sabotage increaed to 4 platoons
* 2 popcap added to Allies/Axis MG nest/bunkers, Triage Centers, and Repair Bunkers
* Sniper increase in pop from 4 to 5 
* Grenadiers moved from 250 MP to 240MP
* Fausts moved from 40 MU to 70 MU
* Stickies moved from 50 MU to 65 MU
* Multiple Terror doctrine ability alterations
* KCH moved from 410MP 135MU to 410MP 145MU

v0.2.9b OF
* Engineers -- Machine Gun Nest: 125 MU; -->  70MU
* Engineers -- Mine Detector: 20 MU; -->  10 MU
* Pioneers -- Mine Detector: 20 MU; -->  10 MU
* Pioneers -- Bunker: MG42 HMG: 145 MU; -->  80MU
* Pioneers -- Bunker: 60 MU;  -->  30MU
* Rangers -- SMG: 175 MU; -->  160MU
* Riflemen -- BAR: 115 MU;  -->  125MU
* Airborne -- Recoilless Rifles: 190 MU;  -->  210 MU
* Airborne: 330MP;  -->  310MP
* Knight's Cross Holders: 410 MP; 80 MU;  --> 410 MP; 135 MU
* Officer: 320 MP; 165 MU;  -->  280 MP; 130 MU
* Volks: 175 MP;  -->  170MP
* Grenadiers: 265 MP;  -->  250MP
* Panzerschreck: 155 MU;  -->  150MU
* Halftrack: 290 MP; 20 FU  -->  240MP; 15FU
* Halftrack -- Quad .50 cal MG: 125 MU; 10 FU;  -->  100MU; 5FU
* Axis Halftrack: 290 MP; 20 FU;  -->  240MP; 15FU
* Axis Halftrack -- Flammenwerfers: 120 MU; 20 FU;   -->  90MU; 15FU
* StuH 42: 500 MP; 160 FU;  -->  390MP; 160FU
* Stug IV: 475 MP; 185 FU;  -->  360MP; 180FU
* M10: 475 MP; 250 FU;   -->  380MP; 230FU
* Nebelwerfer: 450 MP; 90 FU;  -->   450 MP; 35 MU; 120 FU
* Panzer IV: 520 MP; 390 FU;  -->  360 FU
* Panther: 675 MP; 750 FU; -->  700 FU
* Tiger: 750 MP; 850 FU;  -->  750 FU
* King Tiger: 950 MP; 1100 FU;  -->  900 FU
* StuH 42 -- Armoured Skirts: 120 MU;  -->  40 MU; 70 FU
* Stug IV -- Armoured Skirts: 120 MU;  -->  40 MU; 70 FU
* Panzer IV -- Armoured Skirts: 170 MU;  -->  80 MU; 100 FU
* Panther -- Armoured Skirts: 270 MU;  -->  120 MU; 160 FU


v0.2.9 OF
* Fixed Fatal SCAR Error

v0.2.8 OF
* 60 Minute Timer will no longer cause the Attacking Team to lose if they have up the Defenders 3 Minute Capture Timer.
* Lowered pop-cap of Rifles to 5.
* Increased pop-cap of Grens to 5.
* Lowered Grens Veterancy 3 Bonus to 12%.

v0.2.7 OF
* HMGs, Mortars, and Officers can capture territory again.  Snipers can not.
* Fixed battle reporting issue.

v0.2.6 OF
* Fixed Heavy Support Axis Mortar Smoke Barrage
* Rebalanced Doctrine Trees - If you are affected and would like a CP refund, please message me.
* Certain Availability Changes.

v0.2.5 OF
* Added log file which will be created in your COH directory for each battle.  Useful for debugging.
* Increase Recon Run and Strafe Run by 1.  Decreased Military Intel by 1.
* StormTroopers can now capture territory when not cloaked.
* Fixed problems with the game not ending properly.

v0.2.4 OF
* Medikit upgrade now works for Flak 88.
* Only Infantry can capture territory (not support squads).  Excludes StormTroopers, Officers, and Snipers.
* Hopefully fixed win condition.  Capture 100% of the territory to trigger a win after a player/side has lost the ability to reinforce.

v0.2.3 OF
* Buildings are now not exploitable.

v0.2.2 OF
* Buildings are still exploitable.  No fixes have worked.
* The game should never end with losing team units on the field.  If the player drops, the AI takes over and will attempt to retreat.  If they lose due to various other reasons, they will still be given the opportunity to continue fighting or to retreat off-map.  This includes the 3:00 territory capture, and the 60:00 game timers.
*** If you lose, when it should be a win, or vice-versa, open the console and take a screenshot as well as post the replay.  Thanks.

v0.2.2 OF  ** REVERTED: See v0.2.1 OF
* Changed the way buildings work.  If you try to use more than you buy, you may end up with none.
* Changed the way messages are put on the screen.  Added new ones for players that get killed.
* Adjusted location of Objective icons slightly.
*** Please note this may have to be reverted, I have made a backup I can access while at work tomorrow.  Smiley  If you get SCAR errors, open the console and take a screenshot and post it please.

v0.2.1 OF
* Tungsten Tipping no longer affects M8 - adjusted to 20% and affects only tanks.

v0.2.0 OF
* Adjust On-Board Mechanics.  Now less effective on lighter vehicles.
* Disabled idle infantry plans.  Infantry should no longer move from cover.

v0.1.9 OF
* Hopefully fixed Howitzers/Flak 88's not remaining in your companies.
* Lowered certain vehicle Population values.
* Increase Allied Fire-up ability cool-down.
* Various other balance changes.
* Axis 20%/80% XP bonuses now work correctly.

v0.1.8 OF
* Fixed all the bugs in v0.1.7 that made it unplayable.  Wink  (PS: I HOPE)

v0.1.7 OF
* Lots of balance and doctrine changes.  All balance related.
* New win conditions to hopefully help stalemates.  Still use the only Europe In Ruins game mode.
* Re-worked the way buildings work.  Unfortunately, I broke them.

v0.1.6 OF
* Lots of balance and doctrine changes.  All balance related.
* Attackers must gain 5% of the map territory every 5 minutes or lose the battle.  Up to 25%.
* Maybe unstable will all the code and cost changes.  Report discrepancies.

v0.1.5 OF
* Moved Assault ability to Tier 3.  Available only as an upgrade for 65 munitions.
* Swapped Assault with Territorial Blitzkrieg (TB reduced to 50% faster capture).
* Bundled Grenades reduced to 50MU, 1 use.

v0.1.4 OF
* Fixed an issue that was causing the website to incorrectly report results.
* Added new maps to .module file.
* Modified the amount of required territory for both the attacker and defender.
* Axis sniper pop-count adjusted to 4.
* Adjusted IPMP to be more significant.

v0.1.3 OF
* Fixed the victory condition.  Defending team must hold 10% of the territory at all times. (I HOPE!)
* Increased the radius of spawn sectory artillery for attackers moderately.

v0.1.2 OF
* New territory capture system.  You must have a supply line back to your off-map sector.  You can always capture your off-map sector.  Capturing times drastically reduced.
* New 'win condition', no longer VP mode.  All you need to know is the more territory you own, the more popcap you are granted.
* Popcap adjusted for HMG, Mortars, and Snipers.

v0.1.1 OF
* Objective text moved to upper left corner of screen.  Text is hidden unless you hover over the 'time remaining'.
* PAK's retain their camouflage ability when remanned by Axis troops (vCOH addition to EIR)
* Fixed issue with Supplies ability giving free grenade usage when the unit didn't buy grenades.

v0.1.0 OF
* Fixed Quad HT upgrade affecting all HT's on the field.

v0.0.9 OF
* Fixed sync error issue caused by 'extra' zoom camera.  Please re-download it and place into EuropeInRuins\Archives [link]
* Axis/Allies Halftracks popcap reduced to 4.

v0.0.8 OF
* Allied Demolitions now work as expected. Can be placed on buildings and destroyable bridges.
* King Tiger now longer gets benefits from German Steel doctrine ability.
* Added support for external skins to .module file.  Make sure the .SGA is in EuropeInRuins\Archives and is named ExternalSkinpack.sga
* Added support for optional 'extra' zoom camera.  Download it and place into EuropeInRuins\Archives [link]

v0.0.7 OF
* Military Intel fixed.  4 uses, 60s cooldown.
* Fixed issue with extra supplies ability not giving the extra medikit to nebelwerfers, AT guns, or 88s.
* Updated for COH OF v2.201.

v0.0.6 OF
* Team Weapons should remain in your company in you re-man them. Try #2!
* Howitzers and Flak 88's shouldn't disappear from your company.

v0.0.5 OF
* Team Weapons should remain in your company in you re-man them.

v0.0.4 OF
* Airborne can now drop without causing a SCAR error.
* Added some logging to help with AI take-over recognition.

v0.0.3 OF
* Fixed some issues with buildings and buildable items..
* Removed ability to convert ambient building to barracks.
* Added exception catch when trying to report stats.
* Hopefully fixed the incorrect winner report.

v0.0.2 OF
* Units may not build.
* Attacker now gets his units when he 'arrives' at the battle.
* Off-map retreat icon moved to correct panel.
* Territories no longer flash.
* Launcher works.
* Reporting may work.

v0.0.1 OF
* Alpha OF Compatibility Patch
* Reporting may or may not work.
* EIR Launcher may or may not work.
« Last Edit: April 08, 2008, 12:01:19 PM by fldash » Logged
fldash
Administrator / Lead Developer

Posts: 8525


« Reply #1 on: February 24, 2008, 05:59:25 PM »

Pre-OF Release/Compatibility

v1.8.9b
* Axis Flamthrower increased to 35 MU.
* German Steel Penetration bonus reduced to 15%
* German Will decrease to 6% MP discount from 10%.
* Cohesion increased to 5x% where x is the number of fielded infantry squads (max 50%)
* Airborne Elite bonuses increased to 20%.
* All Allied companies can now build MG bunkers.
* All Axis companies can now build MG42 bunkers.
* All bunkers increased in price.
* Spawn protection now grants offensive bonus as well as defensive.
* Tanks Traps, Sandbags, and Wire must now be built in owned territory (should prevent spawn trapping unless they're camping it for a while in which case you are beat).
* Fixed SCAR ERROR on retreating AT.
* Fixed Mobility.

v1.8.9a
* Fixed the problem with players not being able to blow up demolition charges after they were detected...
* Fixed an issue with Mechanized Columns

v1.8.9
* Axis Bunker Increased To 75 Mun
* Increased Effectiveness of Mechanized Columns (Always 50% decreased arrival time).
* Increase TT Build Time for Pio/Eng (re-added to Defensive Ops with further increased build time)
* Decreased Airborne Scatter 20% (Elite decreases this another 50%).
* Sticky bombs not thrown should no longer subtract from uses.
* Squads in a Halftrack that is retreated off-map will no longer be lost, but will be retreated.
* Church used in some maps is no longer a retreat point or upgradeable to a forward barracks.
* MG Nest Pop-cap removed.
* Triage Center reduced to 210 MUN.
* You may now reinforce the last company with which you played.

v1.8.8a
* Added additional Languages.

v1.8.8
* Tank traps removed from Infantry doctrine.
* Increased Axis Repair Bunkers to 120 MU
* Increased Mines to 95 MU
* Decreased Panther Availability (every 4 turns, instead of 3)
* Decreased Axis Sniper PopCap to 5.
* Advanced Warning - Increase to 10% Sight.
* Subversion - Increased to: All enemy platoons except the first take 150%, 75%, 50%, 38% longer to deploy (fix)
* Calliope - Increased Price To: 575MP, 300Mun, 550F, 16Pop (+80Mun and +2 pop)
* Allies now keep their +6 pop advantage through the whole game.
* Spawning troops now have 0% received accuracy and 0% received damage for 15 seconds.
* LOS added to spawn point.
* Players who get trucks killed no longer are stuck with unusable popcap.
* Airborne are now restricted from dropping in an area around an enemy's entry point.

v1.8.7
* Increase attacker VP's slightly
* Modifications to territory capture system:
-- Squads with less than max loadout capture at that rate (for example, 3 men of a Riflemen squad capture at half the rate of a full Riflemen squad).
-- If you have over twice the number of squads in a sector than an enemy, you will begin capturing at that difference (for example, you have 2 Pioneer squads and I have 5 Riflemen squads.  The sector will capture like I had 1 Riflemen squad and you had 0 squads in the sector).

v1.8.6
* AT Eagles changed from "RRs available for purchase" to "RRs and AB AT Guns have 25% more penetration".
* Lowered Sturm Training CP cost by 1.
* Raid Assault changed to 75 seconds from 60 seconds.
* M8 mine-drop time increased to same as engineers.
* Halftracks MP cost reduced significantly.
* SCAR error fix for Sabotage/Subversion (hopefully).
* Fix for retreating Paradrop AT off-map after being taken over by enemy (hopefully).
* Rangers/Airborne decreased by 25MP
* Ranger SMG price raised 15MU.
* Heavy Support doctrine ability not correct affects the barrage and smoke abilities.
* Availability adjustments.
* Resupply ability on company page now does availability.

v1.8.5
* Retreating units will retreat off-map (meaning they will leave the battlefield).
* TAV Fuel increase by 50 to 1250.
* Increased availability on nearly all Infantry units and certain tanks.
* Double increase in truck HP.
* Stickies cost reduced to 50 MU, 1 use.
* Rangers/Airborne increase 70 MP.
* StormTroopers decrease 70 MP.
* Reinforcement Timers 60% of Original.
* Move Intensity to Disruption Tree, Replace Intensity in Strength Tree with Fitness (+5% health on all infantry)

v1.8.4
* AP AT Rounds decreased to 125 MU for 1 Use.
* AP HMG Rounds decreased to 35 MU for 2 Uses.
* Allies grenades moved to 2 uses, 65 MU cost.  (includes heavy ordnance)
* Free satchel removed from heavy ordnance, 60% cost reduction.
* Swap Vehicle Technology / Calliope.  Vehicle Tech 6 CP, 25% damage for HT/M8, Calliope 11 CP
* Howitzer raised to 10pop.
* Triage Center to 240 MU.
* MG Nest, Bunkers, and MG Bunkers cost reduce 25%, health increased 50%, build time reduced by 15%.
* Bombing run moved down to Tier 3, 1 use - 17 CP (original cooldown).
* Air Superiority moved to Tier 4. (5 Recon, 3 Strafing, 2 Bombing Runs) - 27CP.
* Heavy Support (HMGs, Mortars, Sniper and AT guns have 50% more hp, 25% more range, and 25% more sight.)
* M10 to 270 FU.
* Sherman 76MM upgrade now at 75 MU, 100FU.
* Tiger fuel lowered to 850 FU.
* German Steel 30% increase in health, 25% less received penetration.
* HEAT Rounds 30% more damage, 15% more penetration.
* Improved Barrels (All tanks gain 10% Range, 20% when attacking).
* KCH MU cost to 100.
* V1 increase to two uses.
* Assault Grenade ability removed from Volks.
* Axis armor plating cost changes: 135 for Stug/Stuh. 190 for P4. 300 for Panther.

v1.8.3
* Rechecked mines, they work. If they don't I have no idea.
* Changed M8 Technology to Vehicle Technology (50% damage bonus to M8/Halftrack)
* Decreased speed at which vehicles capture territory with mobility
* Increased M8 popcap to 8.
* Fixed SCAR error involving placing multiple Howitzers/88s at once.
* Raised Axis Tank Armor Upgrades to 200MU.
* Raised M8 Armor Upgrade to 110MU.
* TAV base modified to 10000 MP, 1800 MU, 1200 FU on next resource run.

v1.8.2
* Fixed Allies/Axis mines.

v1.8.1
* IA 'Ferocity' effectiveness reduced.
* Fixed multiple Axis doctrines that weren't working.

v1.8
* Decreased attacker VP advantage.
* You can now retreat taken over weapons off-map.
* Airborne AT recrewed can be re-airdropped if you are the Airborne doctrine.
* All abilities have had their munitions costs removed.
* Officer supervise ability fixed.
* All new doctrines.
* TAV system with availability.
* Added 15s of 'For the Fatherland' type spawn protection.

v1.7.3
* New .DLL for reporting.

v1.7.2
* Fixed objective issue when you are about to win/lose by pushing the opponent off the map.
* Adjusted battle report to keep players from missing out on their resources at midnight.
* Removed some debug messages.
* Modified reinforcement timer slightly to adjust for the Axis/Allies infantry pop differences.

v1.7.1
* Hotfix for SCAR error.

v1.7
* Infantry gain veterancy 20% slower.
* Defenders VP amount decreased slightly.
* Reinforcement timer modified to show 'potential reinforcement time'.
* Territory requirement for VP mode.  Must hold 10% of territory to stay in the battle.
* Added artillery through-out defensive setup time for defenders too close to attacker entry points.
* Various balance and doctrine changes.

v1.7-pre10
* Slowed infantry veterancy gain by 20%.
* Many changes to battle processing. (Will all be outlined soon...)

v1.7-pre9
* Increased VPs slightly
* Made defensive 'do not enter zone' near attackers entry points larger and artillery for being too close more accurate.
* Various balance changes.

v1.7-pre8
* +6 Pop for Allies.
* Seriously, Inspired Assault is no longer free.

v1.7-pre7
* Lowered VPs a little.
* No longer charged for repairing vehicles after a battle.

v1.7-pre6
* New reinforcement timer system.
* 30% reduced capture time for territory.
* Various balance changes.

v1.7-pre5
* Reporting even more statistics.

v1.7-pre4
* Includes sending stats back to our server (kills/losses)
* Changes rules to lower priority in attempt to stop sync errors.

v1.7-pre3
* Fixed bug in normal Europe In Ruins victory condition that was causing negative or extremely high pop-cap values.
* Fixed bug when a player wins by annihilation that tells them they lost.
* Triage Center now buildable.
* Added some error checking to building scripts that should help avoid SCAR errors.

v1.7-pre2
* Fixed bug that wasn't allowing stats to be sent to the server.

v1.7-pre
* Added match reporting to website.  We'll be reviewing results to make sure they are matching on each battle.
* Re-enabled EIR_Launcher.

v1.6e10c
* Fixed Allied/Axis unlimited buildings bug.

v1.6e10b
* VP Mode fixed.
* Fixed problem where you couldn't call in additional reinforcements when you already had some pending arrival.
* Lowered reinforcements timers significantly.
* Fixed issue with Airborne where they couldn't call in additional population.

v1.6e10
* All new doctrine abilities for v1.7.  16 potential abilities per doctrine.
* New game modes, IPMP (Europe In Ruins) is based on gaining pop-cap by holding territories. Europe In Ruins VP uses a familiar VP type game-style with the old pop-cap increase method.
* All veterancy bonuses halfed to prevent super-elite units.
* Optimized over 500 lines of code to make it faster and less prone to SCAR errors.
* Other 'bonus' features.

v1.6d
* Fixed installer. Puts correct directory in 'Start In' path for it's shortcuts.
* Doctrine abilities work. (I think...)
* Territory manager revamped again, does it work?
* Optimized some code for when a player is killed.

v1.6c
* EIR Launcher is much more improved.
* vCOH 1.6 Changes
* Doctrine abilities only available once your company arrives (FOR SURE THIS TIME!)
* Reinforcing re-enabled, it's much more expensive and takes more time.
* Fixed the way territory is captured. Report issues please.  There were some problems in testing but I could never reproduce them consistently.

v1.6b
* Doctrine abilities only available once your company arrives with exceptions (Raid)
* Various cost/pop-cap changes.
* Fixed fatal SCAR error.
* Fixed Stuka upgrade doctrine ability.
* Pop Cap starts at 30 increases to 55.  It increases by 1 every 1.25 minutes.

v1.6
* Pop Cap starts at 30 increases to 55.  It increases by 5 every 5 minutes.  (Testing)
* Vehicles and cloakable units no longer turn territory.
* When setting up defense, if you get to close to an attackers spawn you get a warning.  If you continue closer, the offending units are warped back to your offmap position.
* Health on building decreased by 1/2.
* Reinforcing removed.
* Various cost/pop-cap changes.
* Doctrines added.  One is broken (Stuka upgrade one, it's free for now)...

v1.5
Details coming soon...

v1.4
Added: Officer Supervise State
Changed: Repair Rate Lowered
Changed: Various Unit Costs/Pop Caps
Changed: Minimum Platoon Cap 8, Max 40
Changed: Readjusted Mortar/HMG health Values
Fixed: Various Bugs
v1.3a
Fixed: Sync error, woops.

v1.3
Fixed: Swapped upgrades (Stuka/Flammenwafer, M8 Armour/MG)
Fixed: Riflemen can now retreat offmap.
Changed: Max pop cap on the field lowered to 40.
Changed: Various cost/pop changes to squads.
Changed: Officer now comes with artillery and route enemy by default.
Changed: All buildable buildings health increased by 300%.
Changed: Health of mortars and HMG's significantly reduced (affects weapons, not crews)
Added: Officer can supervise stationary troops (mortar, hmg, nebel) and grant them a 20% increase in accuracy.
Added: Axis tank upgrades, MG42 and Armour Skirts for Panther, PzIV, Stug, and Stuh.
Added: 1 second delay between calling in platoons.


v1.2
Fixed: Rangers not spawning with bazookas.

v1.1
Fixed: Platoon groups 5 as Allies now usable, Platoon groups 4, 5, and 6 now usable as Axis.
Fixed: Population is correctly computed when calling in reinforcements.
Fixed: 88 needing resources.

v1.0
Initial.
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