fldash
Administrator / Lead Developer
Posts: 8609
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« on: March 24, 2008, 11:14:55 PM » |
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Doctrine: On-Board Repairs: 0.1 to 0.15 on all vehicles, and .15 to 0.2 on all tanks (Reverted Change from before) Field Repairs: repaired increased by 50% (Reverted Change from before) Off-map artillery increased from 1 to 2 uses Rocket artillery increased from 3 to 4 uses. Cohesion from 1.5% per GI Soldier --> 2% Stacked: 30% off --> 35% off Weapon Surplus: 50% off --> 35% off
Squads: Axis/Allied HMG: 220MP; 30MU; --> 270MP; 40MU Allied Sniper: 500 MP; 75 MU; --> 580MP; 90 MU Axis Sniper: 460 MP; 65 MU; --> 520MP; 70 MU Greyhound AC: 180 MP; --> 280MP; Puma AC: 160 MP; Pop: 7; --> 260MP; Pop: 8 'Crocodile' Sherman: 390 FU; --> 320 FU Ostwind Flakpanzer: 225 FU; --> 175 FU Tiger: 520 MP; 700 FU; --> 750MP; 750 FU King Tiger: 710 MP; 830 FU; --> 800MP; 800 FU 'Calliope' Sherman: 300 MU; 700 FU; --> 200MU; 600FU Howitzer: 350 MP; 360 FU; Popcap: 9; 170 s cooldown --> 250 MP; 180 FU; Popcap: 10; 240 s cooldown
Upgrades: Engineers -- Mines: 75 MU; Uses: 4; --> 35MU; Uses: 2 Engineers -- Machine Gun Nest (2pop): 60 MU; --> 50 MU; Pioneers -- Mines: 75 MU; Uses: 4; --> 15MU; Uses: 1 Pioneers -- Bunker: MG42 HMG (2pop): 70 MU; --> 55 MU; Greyhound AC -- M8 Mines: 30 MU; Uses: 1; Puma AC -- 50mm Gun: 20 MU; --> 0MU; 35FU Volks -- Panzerfaust: 80 MU; --> 75 MU; KCH -- Panzerfaust: 95 MU; --> 90 MU; Riflemen -- Sticky Bombs: 90 MU; Uses: 4; --> 115 MU; Uses: 4;
Veterency: Allied infantry vet twice as hard to get for most GI and support. *** Bonus vet from winning from +3 and +6 to 5/modifier for all (Not implemented quite yet)
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« Last Edit: March 27, 2008, 10:12:23 AM by fldash »
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Akranadas
Global Moderator
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« Reply #1 on: March 24, 2008, 11:19:33 PM » |
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Why make the howitzer 240 seconds when the Stuka is 60 seconds?
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The eyes of the Eldar see all.
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Tkaudi
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« Reply #2 on: March 24, 2008, 11:22:33 PM » |
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howitzer reload timer effectively nerfs it in almost all cases except extreme hardpoints. Could make it free and its still rather useless.
THe mines are a good change though, 1 use for cheap, interesting !
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TodlichPanther
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« Reply #3 on: March 24, 2008, 11:23:26 PM » |
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RA buff after my company gets removed. 
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Also, I lost a game due to not enough anti-infantry units, so airborne get double damage at each vet level.
More changes to come.
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Avalanche2
Posts: 2
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« Reply #4 on: March 24, 2008, 11:24:18 PM » |
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so now axis vet easier to get, but allies vet harder to get, but will still kickass once they reach vet 3?
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DasNoob
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« Reply #5 on: March 24, 2008, 11:24:42 PM » |
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Would someone please explain the last part about bonus vet?
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'P.S Abbeville IS THE BEST MAP EVER444!!§'
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fldash
Administrator / Lead Developer
Posts: 8609
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« Reply #6 on: March 24, 2008, 11:27:58 PM » |
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Which? Basically Allied Infantry/Support units require double the experience to level (since their vet is so strong). The other change which isn't implemented because I forgot and its going to require some work modifies how much experience your units gain per battle.
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Apex
Honorary Member
Posts: 2531
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« Reply #7 on: March 24, 2008, 11:28:35 PM » |
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Bonus vet from winning from +3 and +6 to 15/modifier for all Good change. This also makes the vet loss from losing a game redundant, as now only the winner gets a good amount of vet. (Every unit has a special modifier so now the vet gain is more dependant from the exact unit, not just the general unit class.) We could really get rid of the vet loss now, it has no purpose. And don't forget the KCH assault grenades.
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Ucross
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« Reply #8 on: March 24, 2008, 11:29:44 PM » |
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Right now you get +3 vet for all infantry and +6 vet for all vehicles when you win.
instead, you'll get +15 but it will be divided by the units modifier
For example Riflemen(1.3) would get 15/1.3 or around 12 Tigers(0.2) would get 15/0.2 or around 75
So each win should mean more for your units vet wise and also be more evenly dispersed.
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Ucross
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« Reply #9 on: March 24, 2008, 11:30:06 PM » |
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KCH Assault grenades will not be in this patch (if they are to be in any patch).
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fldash
Administrator / Lead Developer
Posts: 8609
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« Reply #10 on: March 24, 2008, 11:31:55 PM » |
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We could really get rid of the vet loss now, it has no purpose. It has a purpose. It was scheduled to be raised in this patch from 10%, but I over-ruled the change because of the greater affect it'd have on veteran players not wanting to play with new players.
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Tkaudi
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« Reply #11 on: March 24, 2008, 11:34:40 PM » |
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Bonus vet from winning from +3 and +6 to 15/modifier for all Good change. This also makes the vet loss from losing a game redundant, as now only the winner gets a good amount of vet. (Every unit has a special modifier so now the vet gain is more dependant from the exact unit, not just the general unit class.) We could really get rid of the vet loss now, it has no purpose. And don't forget the KCH assault grenades. it will effect the high vet units more, which is really the point. Won't hurt the people with little..
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Apex
Honorary Member
Posts: 2531
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« Reply #12 on: March 24, 2008, 11:36:50 PM » |
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New battle veterancy is quite noob friendly.
What is the purpose of vet loss except punishment for losing a game?
Why no KCH assault nades? I thought we're sticking with vanilla on these kinds of things.
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« Last Edit: March 24, 2008, 11:38:25 PM by Apex »
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Tkaudi
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« Reply #13 on: March 24, 2008, 11:38:52 PM » |
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darn no popcap on goliaths yet 
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Bonte
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« Reply #14 on: March 24, 2008, 11:39:37 PM » |
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there used to be KCH assualt nades before assualt nades were nerfed....but they dont work half the time
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I'm too candid to hide something like that.  Candid - frank; outspoken; open and sincere: a candid critic You must really think im an idoit.
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