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Author Topic: Revision 005 Live!  (Read 3474 times)
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EIRRMod
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« on: May 02, 2009, 03:41:13 am »

Europe In Ruins: Reinforcements, the Persistancy mod for Company of Heros are proud to roll out revision 005.

I hope you enjoy the changes!

Changelog

Doctrines
- 17pdr and Mortar Emplacement moved to Royal Engineers.
- 25pdr Emplacements moved to Canadian Artillery.
- Various Battle Advantages added.

New Unit additions
British, All Doctrines
- 6pdr Antitank gun (380 MP, 110 Mun, 4 pop)
- Vickers (mobile) HMG  (320 MP,  50 Mun, 3 pop)
- 2ich Mortar  (380 MP,   30 Mun, 4 pop )

Price/ Pop Changes
American
- Bar - 80MU (from 75MU)

British
- Sapper Availability  changed to 6/3/1
- Commandos - 320MP, 135MU (from 320MP, 160MU)
- Tetrach - 300MP, 80FU (from 340MP, 80FU)
- Firefly - 520MP, 390FU (from 615MP, 390FU)
- Rifle Grenades - 90MU (from 100MU)
- AVRE recharge timer 135sec

Wehrmact
- Officer - 180MP, 170MU (from 180MP 210MU)
- Second MP44 for Stormies - 90MU (from 120)

PE
- Panzer IV IS (350MP, 205FU) 2 / 2 / 2 - (Was 350MP, 265FU) (3 / 2 / 1)
- Falls (250MP) - (Was 280MP)
- G43 - 60MU (from 70MU)

Build Timer Changes


American
American Machine gun nest Build time: 30 seconds (from 90 seconds)
American Triage build time: 45 seconds (from 55 seconds)
American Howitzer Build time: 60 seconds (from 60 seconds)

CW
British Vickers emplacement build time: 30 seconds (from 15 seconds)
British Bofors emplacement build time: 30 seconds (from 15 seconds)
British 3inch mortar emplacement build time: 30 seconds (from 15 seconds)
British 17 pounder emplacement build time: 30 seconds (from 15 seconds)
British 25 pounder emplacement build time: 60 seconds (from 15 seconds)
British casualty clearing build time: 45 seconds (from 50 seconds)
British slit trenches: 30 seconds (from 48 seconds)

Wehrmacht
Wehrmacht Bunker build time: 30 seconds (from 60 seconds)
Wehrmacht MG bunker build time: 30 seconds (from 90 seconds)
Wehrmacht Repair bunker build time: 60 seconds (from 90 seconds)
Wehrmacht 88 build time: 30 seconds (from 60 seconds)

Panzerelite
Panzerelite flakveirling build time: 30 seconds (from 60 seconds)
Panzerelite 88 build time: 30 seconds (from 60 seconds)


Fixes / Tweaks
- Fixed Airborne Supply Drops
- Bug fixing to some abilities
- Fallschirmjager Ambush updated to 2.502 retail stats
- Soldier Armour re-implemented
- Panzer Elite Rifles now have tracers
- Axis Turret Machine Gun Upgrade updated to 2.502 retail stats
- Quad .50 Upgrade updated to 2.502 retail stats
- Criticals on US/Wehr Halftrack Machine Guns (could not be repaired, etc)
- Panzer Grenadier/Elite Grenadier squad leaders now use Leader_Ext
- Churchill Crocodile attack ground now uses main gun not flamethrower
- Vickers Machine Gun nest hitpoints increased to retail stats
- PE Armoured Car hardpoints fixed
- Reconnaissance Tommies now have a rolevariation which makes them look badass!

Launcher Changes
- Hoverover backdrop changed
- New Cursor
- New Doctrine / Battle Advantage Icons

To come very soon:
PP gain per game will be raised to 5pp per game.
It is staying at 3pp for a week, rather than a full reset.
Hope you guys like that comprimise!  Now spend up on off-maps!

005a Hotfix Link
005b Hotfix Link
« Last Edit: May 04, 2009, 01:28:03 am by EIRRMod » Logged

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brn4meplz
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« Reply #1 on: May 02, 2009, 04:21:31 am »

Commando are still 320/165
Tetrarch's are the same price still as well. will post anything others i notice.(the price change to Commando's means i could afford my BAR's now... but?)
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He thinks Tactics is a breath mint
what is storms tactics?
LeoPhone
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« Reply #2 on: May 02, 2009, 05:27:19 am »

5 PP for won game, 3 PP for loss and 4 PP for draw?
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Lai
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« Reply #3 on: May 02, 2009, 05:29:07 am »

What? Tetrarchs cost munitions instead of fuel?
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Unkn0wn
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« Reply #4 on: May 02, 2009, 05:30:09 am »

Probably a typo.
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Speigass
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« Reply #5 on: May 02, 2009, 05:58:09 am »

Soldier armor is back???

So infantry health and armor type is back to vannila values?
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EIRRMod
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« Reply #6 on: May 02, 2009, 06:22:21 am »

Soldier armor is back???

So infantry health and armor type is back to vannila values?
There is a hotfix in the works.
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EscforrealityTLS
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« Reply #7 on: May 02, 2009, 06:48:41 am »

Excellent work man, nice change evening out the build times.

6pdr epic  Cheesy
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Pwanawan baby!
EscforrealityTLS
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« Reply #8 on: May 02, 2009, 06:54:19 am »

(Sorry can't edit above.)

What stats does "Blitzkrieg improved" give? To be honest I'm not even sure what normal Blitz gives.
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Pwanawan baby!
Akranadas
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« Reply #9 on: May 02, 2009, 06:55:15 am »

Blitz gives all units a speed bonus, tanks (any tanks) also gain heavy crush

Improved Blitzkreig increases it longer
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« Reply #10 on: May 02, 2009, 07:10:29 am »

What vet brit weapon teams use?
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Bubz
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« Reply #11 on: May 02, 2009, 08:11:10 am »

30 Seconds to build an 88 wtf
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Malevolence
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« Reply #12 on: May 02, 2009, 10:05:23 am »

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Sapper Availability  changed to 6/3/1

This is the only change I can't really agree with. First PIATs are buffed, understandably, and now Brit AT is mostly fixed...

But PIATs were already nerfed, cost increased, and sapper cost increase. Do they really need MORE problems? It's hard to run an engineer company without any engineers available for repair duty if I need to use them all for anti-tank...
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Vet has nothing to do with unit preformance.

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We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
Bubz
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« Reply #13 on: May 02, 2009, 10:20:34 am »

Probably it is against blobs of sappers.
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Malevolence
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« Reply #14 on: May 02, 2009, 10:28:42 am »

Well, they just made me not want to use sappers for repair specialization anymore. My PIAT blob remains unchanged because Brits need supplemental AT to deal with armored cars et c.
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Akranadas' Greatest Hits, Volume 1:

Quote from: Akranadas
Vet has nothing to do with unit preformance.

Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
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